Defense Count destroy % ned. I-mis remaining destroyed Metal Crystal Deuterium
Rocket Launcher 0 0 0 0 0
Light Laser 0 0 0 0 0
Heavy Laser 0 0 0 0 0
Gauss Cannon 0 0 0 0 0
Ion Cannon 0 0 0 0 0
Plasma Turret 0 0 0 0 0
Small Shield Dome 0 0 0 0 0
Large Shield Dome 0 0 0 0 0
Interplanetary Missiles 0 0 0 0 0
Anti-Ballistic Missiles 0 0 0 0
0
Total: 0 0 0 0 0 0 0
launched missiles     0 0 0 0
Attacker Research System attacks scan-copy with defense:
Weapons Technology
defender Research System X-time Speed
Armour Technology
instruction time of Flight
primary target 00:00:30 h

"destroy %" and "ned. missiles" have no influence on the simulation!

The two columns serve as info, so that you know how much missiles you need to destroy the target.
for example to destroy 50% from the rocketlauncher. This number must attack the defender with primary
target rocketlauncher. At first you must destroy all Anti-Ballistic Missiles, ofcourse.

With "total" no consideration to the other % is given.
In the field above all values from the column "nen. missiles" are added.