Difesa Conteggio destroy % ned. I-mis rimangono distrutto Metallo Cristallo Deuterio
Lanciamissili 0 0 0 0 0
Laser leggero 0 0 0 0 0
Laser pesante 0 0 0 0 0
Cannone Gauss 0 0 0 0 0
Cannone ionico 0 0 0 0 0
Cannone al plasma 0 0 0 0 0
Cupola scudo 0 0 0 0 0
Cupola scudo potenziata 0 0 0 0 0
Missili interplanetari 0 0 0 0 0
Missili anti-balistici 0 0 0 0
0
Somma: 0 0 0 0 0 0 0
missili lanciati     0 0 0 0
Attaccante Ricerca Sistema attacks copia spiata con difese:
Tecnologia delle armi
difensore Ricerca Sistema X-time Speed
Tecnologia delle corazze
istruzioni Tempo di volo
bersaglio primario 00:00:30 h

"destroy %" and "ned. missiles" have no influence on the simulation!

The two columns serve as info, so that you know how much missiles you need to destroy the target.
for example to destroy 50% from the rocketlauncher. This number must attack the defender with primary
target rocketlauncher. At first you must destroy all Anti-Ballistic Missiles, ofcourse.

With "total" no consideration to the other % is given.
In the field above all values from the column "nen. missiles" are added.