防衛 Count destroy % ned. I-mis remaining destroyed メタル クリスタル デューテリウム
ロケットランチャー 0 0 0 0 0
ライトレーザー 0 0 0 0 0
ヘビーレーザー 0 0 0 0 0
ガウスキャノン 0 0 0 0 0
イオンキャノン 0 0 0 0 0
プラズマ塔 0 0 0 0 0
小型シールドドーム 0 0 0 0 0
大型シールドドーム 0 0 0 0 0
星間ミサイル 0 0 0 0 0
抗弾道ミサイル 0 0 0 0
0
合計: 0 0 0 0 0 0 0
launched missiles     0 0 0 0
Attacker Research System attacks scan-copy with defense:
武器技術
defender Research System X-time Speed
アーマー技術
instruction time of Flight
primary target 00:00:30 h

"destroy %" and "ned. missiles" have no influence on the simulation!

The two columns serve as info, so that you know how much missiles you need to destroy the target.
for example to destroy 50% from the rocketlauncher. This number must attack the defender with primary
target rocketlauncher. At first you must destroy all Anti-Ballistic Missiles, ofcourse.

With "total" no consideration to the other % is given.
In the field above all values from the column "nen. missiles" are added.