Defense Count destroy % ned. I-mis remaining destroyed Metal Crystal Deuterium
飛彈發射器 0 0 0 0 0
輕型雷射砲 0 0 0 0 0
重型雷射砲 0 0 0 0 0
高斯砲 0 0 0 0 0
中子砲 0 0 0 0 0
等離子武器 0 0 0 0 0
小型防護圓頂 0 0 0 0 0
大型防護圓頂 0 0 0 0 0
星際導彈 0 0 0 0 0
攔截導彈 0 0 0 0
0
Total: 0 0 0 0 0 0 0
launched missiles     0 0 0 0
Attacker Research System attacks scan-copy with defense:
武器技術
defender Research System X-time Speed
船艦裝甲化
instruction time of Flight
primary target 00:00:30 h

"destroy %" and "ned. missiles" have no influence on the simulation!

The two columns serve as info, so that you know how much missiles you need to destroy the target.
for example to destroy 50% from the rocketlauncher. This number must attack the defender with primary
target rocketlauncher. At first you must destroy all Anti-Ballistic Missiles, ofcourse.

With "total" no consideration to the other % is given.
In the field above all values from the column "nen. missiles" are added.